Virtual
humans
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We are building an extraordinary platform that will reset the way we think about virtual character creation for entertainment, social media, education and beyond.

Through the use of real-time graphics, recurrent neural networks and deep learning alongside state-of-the-art photogrammetry we are completely redesigning the virtual human production pipeline to make it dramatically faster and highly cost-effective.

Through the use of real-time graphics, recurrent neural networks and deep learning alongside state-of-the-art photogrammetry we are completely redesigning the virtual human production pipeline to make it dramatically faster and highly cost-effective.

Thanks to the generous backing of NCBiR (National Center for Research and Development) we have embarked on an ambitious 3 year tech roadmap to develop a proprietary tool that aims to scale the creation process of photorealistic virtual beings.

Enginious is proud to be the creator of the Virtual Humans Project, which is co-funded by NCBiR.

Enginious Virtual Humans Platform is an innovative, automated, generator of photo-realistic virtual humans based on artificial intelligence algorithms.

Project goals: The main goal of the project is to build and test a prototype of the universal ENGINOUS VH platform in the period 01/04/2020 – 31/03/2023, which will automate, speed up and reduce the cost of the process of generating virtual, high-quality characters thanks to a combination of 3D graphics, visualization technologies and artificial intelligence algorithms.

Planned effects: The main features characterizing the prototype of the platform to be built as part of R&D works will be: high level of quality / realism of virtual characters; high speed of generating virtual characters; complexity of generating virtual characters; reduced cost of generating virtual characters; The target product will be targeted at 3 industries: gaming, film and advertising. On one side, the recipients of the solution will be computer game publishers, film studios, advertising agencies, which have their own conceptual and creative departments for building content for games, films, cinematics and advertisements. On the other side, these are entities that, on a subcontract basis, provide specialized services for productions using virtual characters.

Project value: PLN 10,277,065.81

European Funds Contribution: PLN 7,879,705.34