Unreal Engine 5 Development
Epic Preferred Partner. 7+ years in Unreal. Emmy-winning delivery.
Enginious builds with Unreal Engine 5 at the highest level — real-time cinematography, photorealistic digital humans, enterprise simulation, and aerospace-grade visualization. If it runs in UE5, we can build it, optimize it, or push it beyond what the engine was designed for.
Start a UE5 project →What we build in Unreal Engine 5
Real-time cinematography & virtual production
nDisplay multi-panel rendering for LED volumes, live camera tracking, in-camera VFX, and virtual set extensions. We tune UE5 for final-pixel output — not previs, not "good enough for a game." Film and broadcast quality.
Digital humans & MetaHumans
Custom MetaHuman pipelines, facial animation systems, performance capture integration, and real-time digital doubles. Our Lightcage photogrammetry rig feeds directly into UE5 MetaHuman workflows for film-grade results.
Enterprise simulation & digital twins
Real-time 3D environments for training, operations, and predictive modeling. Built with NVIDIA Omniverse connector for physics-accurate simulation. Deployed for aerospace, automotive, and industrial clients.
Interactive experiences & configurators
Pixel-streamed product configurators, virtual showrooms, and brand experiences running in-browser via UE5's web stack. Car configurators, architectural walkthroughs, and immersive marketing experiences.
Games & interactive media
Original IP development, cinematics, and gameplay systems. Project Runner — our sci-fi strategy RPG — is built entirely in UE5.
Custom plugins & pipeline tools
Editor extensions, DCC integrations, automation scripts, and proprietary tooling that fits UE5 into your existing workflow. Maya, Houdini, Blender, Perforce, ShotGrid — we bridge them all.
Tech capabilities
| Feature | What we do with it |
|---|---|
| Nanite | Film-quality geometry streaming in real time. No polygon budgets. No LOD baking. |
| Lumen | Dynamic global illumination for virtual production — reacts to practical set lighting automatically. |
| MetaHuman | Custom rigs, facial animation pipelines, and photogrammetry-to-MetaHuman workflows via Lightcage. |
| nDisplay | Multi-panel LED wall rendering with frame-locked sync. Inner frustum, outer frustum, and camera calibration. |
| Chaos Physics | Destructible environments, cloth simulation, and vehicle dynamics for film and simulation. |
| Niagara | Particle systems for VFX — fire, smoke, magic, atmospherics. GPU-accelerated and film-quality. |
| Pixel Streaming | UE5 in the browser. No downloads, no installs. Product configurators and virtual showrooms. |
| Omniverse Connector | Physics-accurate simulation pipeline for aerospace and industrial digital twins. |
Epic Preferred Partner — what it means
Enginious is an official Epic Preferred Partner. This isn't a badge — it's a verified track record of shipping production-quality Unreal Engine projects at scale.
- Early access — Beta builds, new features, and roadmap visibility before public release
- Direct Epic support — Engineering escalation channel for bugs, optimization, and custom builds
- Verified expertise — Epic has reviewed our projects, pipelines, and team capabilities
- Co-marketing — Featured case studies, event collaboration, and joint go-to-market
We were building with UE4 when it was still in beta. We've shipped on every major UE5 release. When Epic needs a partner for a high-stakes production, we're on the list.
Selected UE5 projects
| Project | Type | UE5 tech used |
|---|---|---|
| The Witcher Season 3 | Netflix series | Nanite environments, Lumen lighting, virtual set extensions |
| Arcane Season 2 | Riot Games animated series | Pipeline optimization, MetaHuman integration, asset workflows |
| Project Runner | Original IP (sci-fi RPG) | Full UE5 game — gameplay, cinematics, MetaHumans, Chaos physics |
| Audi Car Configurator | Automotive | Pixel streaming, ray-traced reflections, 4K materials |
| Atmospheric Reentry Sim | Aerospace | Omniverse connector, Chaos physics, real-time telemetry viz |
| CampusAI Metaverse | Enterprise XR | Pixel streaming, persistent worlds, multiplayer networking |
Why Enginious for UE5
| Generalist agency | Enginious | |
|---|---|---|
| Epic partnership | ❌ Not verified | ✅ Epic Preferred Partner |
| Film & TV credits | Maybe 1–2 projects | ✅ Emmy-winning shows for Netflix, Riot |
| Virtual production | ❌ No LED volume | ✅ Own VP stage in Warsaw |
| Digital humans | ❌ Basic avatars | ✅ Lightcage + MetaHuman pipeline |
| Aerospace | ❌ No experience | ✅ NVIDIA Omniverse, mission simulation |
| Custom tooling | ❌ Blueprint-only | ✅ C++, plugins, pipeline integration |
Services & pricing
| Service | Starting at | Typical timeline |
|---|---|---|
| UE5 virtual production | €8,000/day | 1–4 weeks pre-prod + shoot days |
| Digital human / MetaHuman | €12,000 | 3–6 weeks |
| Product configurator | €15,000 | 6–10 weeks |
| Enterprise simulation | €25,000 | 8–16 weeks |
| Custom plugin / pipeline | €200/hour | Variable |
| UE5 retainer | €8,000/month | Ongoing |
Process
- Technical audit — We review your goals, existing assets, and pipeline constraints
- Architecture — Blueprint vs C++, rendering path, platform target, performance budget
- Prototype — Proof-of-concept in 1–2 weeks to validate the approach
- Production — Sprint-based delivery with weekly demos
- Optimization — Profiling, iteration, and platform-specific tuning
- Handoff — Documentation, training, and ongoing support
Frequently asked questions
Do you work with Unity too?
Our primary focus is Unreal Engine 5. We occasionally take Unity projects for mobile or WebGL, but our expertise, tools, and pipeline are UE5-native. If your project demands Unity, we'll tell you upfront.
Can you optimize an existing UE5 project?
Yes. We profile, identify bottlenecks, and optimize — Nanite settings, Lumen quality, draw calls, memory, shader complexity. We've rescued projects from 15fps to locked 60fps.
Do you build for VR/AR?
Yes. We've built experiences for Meta Quest, Apple Vision Pro, and HoloLens. Our VP stage also supports AR set extensions.
Can you integrate with our pipeline?
Absolutely. Perforce, ShotGrid, Maya, Houdini, Blender, Substance — we bridge UE5 into existing workflows. We also build custom plugins and automation tools.
Where is your team based?
Warsaw, Poland. We work with clients globally — Los Angeles, London, Seoul, Dubai. Timezone overlap is manageable and we offer remote virtual production for distant productions.
How do I get started?
Book a free 30-minute technical consultation. We'll review your project, recommend the right UE5 approach, and provide a fixed-price quote.
Book a technical consultation →Free 30-minute call. No commitment. We'll tell you if UE5 is the right fit.