Enginious / Calculator
v0.1 · EUR · Q2 2026
Cost Calculator · 02

WebGPU vs Pixel Streaming

Both architectures can deliver real-time 3D in the browser. They have radically different cost shapes. WebGPU / Three.js is cheaper to build, scales for free with audience, and avoids latency. Pixel-streamed Unreal costs more upfront and bleeds GPU hours with every user-minute — but wins in specific niches: existing UE assets, tiny audiences, and uncompromising photoreal fidelity. Configure your project to see which case you're in.

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Project Type

Each type has different audience patterns, session lengths, and fidelity expectations.

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Scene Specification

Complexity and fidelity drive build hours independently.

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Audience & Engagement

The decisive variables. Pixel streaming cost scales with total session hours.

1001K10K100K1M10M
30s5min15min30min
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Asset Pipeline

Gaussian splatting reduces build hours but adds bandwidth and limits dynamism.

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WebGPU Architecture

WebGL Fallback for Older Devices Adds ~30% to build. Expands coverage from ~78% to ~98% of devices.
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Pixel Streaming Architecture

Existing Unreal Assets Available Reuse IP from prior Unreal builds. Drops build cost by ~65%.
Multi-Region Deployment Required for global audiences. Multiplies infra cost ~2.5×.
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Market Rates

Default to Polish blended rates. Switch presets for international quotes.

Three.js / WebGPU dev €52/hr
Unreal dev €85/hr
Recommended Architecture
WebGPU / Three.js
For this configuration, client-side WebGPU saves significantly over pixel streaming.
3-yr TCO
WebGPU
€0
Build + 36mo run
3-yr TCO
Pixel Stream
€0
Build + 36mo run
Crossover Point
Honest Caveats
Cumulative Cost Trajectory

3-Year Cost Comparison

WebGPU's flat line is dev cost paid upfront, then near-zero scaling. Pixel streaming's steep line is the per-user-hour GPU cost compounding.

WebGPU
Pixel Streaming

WebGPU CLIENT-SIDE

Pixel Streaming SERVER-SIDE

Estimates use Polish blended dev rates (Q2 2026), AWS G5 GPU pricing for pixel streaming, and standard CDN egress rates for WebGPU. All constants tunable in source. Pixel streaming GPU concurrency assumes A10G class hardware at standard fidelity targets. © Enginious Group S.A. · enginious.tech